Here are some instruction how to create a flat water surface with a blue sky. The water effect is only simulated, no real waves are created by this code.
// POV-Ray 3.6 Scene File "Prova2.pov"
// created Max
// date: 01/03/2015
#include "colors.inc"
#include "textures.inc"
#include "textures.inc"
global_settings { assumed_gamma 1.1 }
// telecamera -----------------------------------------------------------
#declare Cam0 = camera {/*ultra_wide_angle*/ angle 65
location <0.0 , 1.0 ,-3.0>
look_at <0.0 , 0.8 , 0.0>}
camera{Cam0}
// sole ---------------------------------------------------------------
light_source{<1500,3000,-2500> color White}
// nebbia ---------------------------------------------------------------
fog{fog_type 2 distance 85 color rgb<1,0.99,0.9>
fog_offset 0.1 fog_alt 2.0 turbulence 0.2}
// cielo ---------------------------------------------------------------------
plane{<0,1,0>,1 hollow
texture{ pigment{ bozo turbulence 0.99
color_map { [0.5 rgb <0.30, 0.30, 1.0>*1]
[0.6 rgb <1,1,0.9>]
[1.0 rgb <0.2,0.2,0.2>]}
scale 3.5 translate<10,0,9>
}
finish {ambient 1 diffuse 0} }
scale 10000}
//--------------------------------------------------------------------------
//--------------------------------------------------------------------
plane{<0,1,0>, 0
texture{pigment{ rgb <0.2, 0.2, 0.2> }
normal { bumps 0.18 scale <1,0.25,0.35>*1 turbulence 0.8 }
finish { ambient 0.05 diffuse 0.55
brilliance 6.0 phong 0.8 phong_size 120
reflection 0.6 }
}
}
//--------------------------------------------------------------------
#declare Asta_H = 1.75;
#declare Asta_R = 0.20;
#declare Asta = // Oggetto
union{
cylinder {<0,-Asta_H,0>,<0,Asta_H,0>,Asta_R translate<0,0,0>
texture{pigment{spiral1 2
color_map{[0.0 White]
[0.5 White]
[0.5 rgb<1,0.5,0>]
[1.0 rgb<1,0.5,0>]}
rotate<90,0,0>
scale<1,0.3,1>}
normal {bumps 0.3 scale 0.025}
finish {ambient 0.05 diffuse 0.95
phong 1 reflection 0.05}
}
}
union{
cylinder{<0,-0.05,0>,<0,0.05,0>,Asta_R+0.05 translate<0,Asta_H.0>}
sphere {<0,0,0>,Asta_R+0.05 translate<0,Asta_H+0.1,0> }
torus {1.0,0.1 scale 0.12 translate<0,Asta_H+0.01,0>}
texture{pigment{color White}
normal {bumps 0.3 scale 0.025}
finish {ambient 0.15 diffuse 0.85 phong 1 reflection 0.05}}}
}// fine di Asta --------
//---------------------------------------------------------------------
object{Asta scale 1 rotate<0,0,2> translate <-1.0,0,3>}
//----------------------------------------------------------------- fine
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